FreezzY1337 Posted April 2, 2017 Share Posted April 2, 2017 I want to program am macro that sends mouseclicks with a slight delay. If I set the repeat options to constant repeat while holding it will sometimes stop the macro while the mouse is still on click down when I let go of the button, and I have to manually click the mouse to get it back to the normals state. Is there any way to tell the program that it should finish the current loop of the macro when the button is released before stopping? Link to comment Share on other sites More sharing options...
Toasted Posted April 3, 2017 Share Posted April 3, 2017 Are you able to test the macro in other applications? Does it work fine in those applications? Link to comment Share on other sites More sharing options...
FreezzY1337 Posted April 3, 2017 Author Share Posted April 3, 2017 I tried it in Battlefield 4/1, Call of Duty and on some websites that read mouse input. On all of these there is a chance that the macro is aborted after the button is released, leaving the left mouse button down and holding that state. Link to comment Share on other sites More sharing options...
Comet 1626864951 Posted April 6, 2017 Share Posted April 6, 2017 Do NOT use the mouse button down/up events, but use the single mouseclick event. Macro -> Insert New Event -> mouseclick You cannot record this atomic event, but need to insert it via the macro editor. Link to comment Share on other sites More sharing options...
FreezzY1337 Posted April 7, 2017 Author Share Posted April 7, 2017 I tried that, and it doesn't work. If I do it like you suggested the game rarely ever registers a mouseclick EDIT: Apparently it works if I remove any delay. Thanks for the help^^ Link to comment Share on other sites More sharing options...
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