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djhexx

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Posts posted by djhexx

  1. Got screen splitting working. You can split the screen in as many equal size parts as desired in a 2 dimensional matrix. Here I am arbitrarily splitting the LEDs across the surface into 2 zones and it looks like that resulted in my strips being blue and the peripherals red. Nice thing is, the CPU utilization wasn't affected even if I go as high as 10x10 (currently hitting around 10%) and latency seems unaffected.

     

    Shouln't take too long to figure out how to fine tune the led addressing and get some sort of configuration scheme working. Ignore that direct x exception. It doesn't seem to affect anything. Bigger fish to fry. :)

     

    (See attached screenshot)

    IMG_20190330_020542.thumb.jpg.421a6b455a697746d93a92a393377e7a.jpg

  2. ohh... nice.... i will have a play buddy :).. been using hue Sync my self, which only works with my Hue equipment, i have 3 hue play bars behind my screen..

     

     

     

    I've seen your setup man and it's one of the videos that inspired me to work on this code. Really nice work. Maybe you'll be able to dump the Hue soon.

     

    I just realized that the Hue sync app for iPhone is called iHue, so I guess I need to change the name of my project haha.

  3. I just wanted to showcase something I'm working on using @DarthAffe's RGB.net library. It's basically a program to emulate the functionality of the Phillips Hue Sync on Corsair devices. For those who don't know, this will pick the dominant color from the screen and set the led lights to the color it finds. It will work with any app, video, or game with low latency and relatively low CPU.

     

    So far its coming along very well. Although it's still in very early stages, I couldn't help but to show you guys what I have accomplished so far. There is still tons of work to be done. I have a lot of plans to do a lot of pretty cool things with this.

    Next features will be a richer color palette, color fading transitions, and the ability to split the screen into multiple regions and assign the appropriate LED lights to capture the color in the corresponding area of the screen.

     

    It's just the beginning! Enjoy!

     

    UPDATE (4/1): added gradient fading between color transitions. Also did A LOT of code cleanup / refactoring. No this is not an April Fool's joke :)

    UPDATE: Added multi-part lighting zones. See Part 2 demo below.

     

    Demo (PART 2): [ame]

    [/ame]

    Demo (PART 1): [ame]

    [/ame]

     

     

    Hope you guys enjoy.

  4. I would strongly recommend that you limit the number of LEDs that are directly powered from a Commander Pro or Lighting Node Pro channel to 60.

     

    Hello there, late to the thread, but hopefully people are still lurking it. :) Hopefully this hasn't already been answered, lots of info in this thread and I've done my best to read it all! :) I'm confused about this quote above. Why are we limited to 60 leds on a single channel? I was able to daisy chain 9 corsair rgb strips on a single channel with no problem by setting it LL fans on the node pro in the icue lighting setup screen. I had two additional strips connected to the second channel. Everything works fine for me. What's the problem exactly? I'd imagine if it's not going to work, it would have failed fast? Or is this something that would give me a problem given enough time? Could it be that the latest revisions of the LNP can support more than the previously recommended 2A or 60 leds per channel?

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