Morris_M Posted May 7, 2017 Share Posted May 7, 2017 I'm trying to create a key combo so that when A + D are pressed together, the result is moving backwards in game (pressing S). I need this for strafing unpredictably in game; A and D need to work as normal when pressed independently, but register as pressing S when I hit them together. As far as I can tell, CUE doesn't naturally support this, so I tried creating several profiles in order to simulate what I wanted. I can detail exactly how I did that if needed, but long story short the input lag made it unusable. Is there an easy way to make this happen without introducing years of input lag? Link to comment Share on other sites More sharing options...
Comet 1626864951 Posted May 9, 2017 Share Posted May 9, 2017 Was your method making A and D do profile switching while the key is pressed, and in the new profile determine if D or A is pressed, and output S keystroke? Link to comment Share on other sites More sharing options...
Morris_M Posted May 9, 2017 Author Share Posted May 9, 2017 lol, yes it was Link to comment Share on other sites More sharing options...
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