Search the Community
Showing results for tags 'second action'.
-
I've made a simple mouse move & click macro, thats supposed to run with a lowred DPI setting. I made a second macro that toggles the sniper function(mouse button remap) and put it on another key (Dpi toggle for lack of space, placing it on a G key won't affect the issue) but this macro won't show up as a Secondary Macro option when I want to introduce it to the first macro. What are the restrictions for secondary macros to not show up? Im using a Scimitar, if that's relevant.
-
- macro trigger
- remapping
-
(and 3 more)
Tagged with:
-
New here, Thanks to those who put all the work into the tutorials and guides! that's a lot of hard work. I'm trying to use the Text Action feature to create a text macro for a common response in a game and assign it to a G key. I've already created one just using the regular macro action. but having to clean up the recorded text in the macro is a pain and it seems that this is what the text action feature is for. So to start I created an "OpenChat" macro and recorded the "Y" keypress, required to open chat the game. then created a MyText text action with my text in it. and finally a CloseChat macro with the required "enter" key to close the chat window completing the action. In OpenChat 'MyText is assigned as the Second Action In MyText' CloseChat is assigned as the Second Action This works fine except the Enter key never fires so in the game so the chat window stays open. As a test I assigned MyText to a G key and with notepad open, I hit the G key and the text showed up followed by the return. So I know that the second action call in text action works when it is the first action in the sequence. This tells me second action can only be used one time. ie, you don't get a third action. That is unless I'm missing something. If anyone can confirm this or provide a work around or maybe a different approach I'd be grateful. Thanks Robert