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  1. When I started off with CUE, I managed after putting in quite a bit of work to emulate the sense of a glowing ember underneath the main keys of the keyboard. I used some kind of "ripple" effects between the keys. The results were not that good though. The main issue with it was that the glowing was periodic which looked quite unnatural. Since the update to CUE2 I haven't managed to pull it off at all. What I want is to make each key randomly transition between different colors, be it between red, dark orange, bright orange, perhaps some yellow. Or different hues of the same color or ... And I want there to be some kind of ripple effect, i.e. if one key suddenly increases in "intensity" or heat or whatever you'd like to call it, adjacent keys should be partially affected too. Has anyone managed to pull this off in CUE? It would have been the best if it was possible to write scripts, be it Python, Ruby, JavaScript, C# etc where one can code the behaviour of selected lights, use random number generators and simulate the physics of glowing ember.
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