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excalpius

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  1. Loving the performance of this clearly early iteration! Besides the normal features one would want to add to the Audio Lighting (scaling, select colors, number of bands, reverse left to right, mirror from center, etc.) one must have is a default key color. Right now, if music isn't playing all of the keys are black/dark...which is not particularly useful. What I've done in WPE is to set a default color (usually a darker blue) so that I can see the keys whether or not music is playing. On your Audio Lighting screen it would just mean that the background would be you chosen solid color while the bars would stay the same. Another option would be to use the same idea as the Game Engine settings do, re: play the current theme until the game starts and switches over. So, for example, I could run the classic rainbow until the program detects audio playing and then switches over to the customized Audio Lighting Mural. 🙂 I eagerly look forward to future versions of this really great idea.
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