Jump to content

Klasodeth

Members
  • Posts

    5
  • Joined

Everything posted by Klasodeth

  1. Not by itself, no. But since games on PC tend to expect the player's left hand to be on the keyboard, using a mouse-left handed does introduce a conflict. I have 317 Steam games (so far). Contrast that with creating a Corsair keyboard profile once, that I can use for pretty much every game I'll ever bother to play on PC. There are lots of good games that make the occasional bad design decision. If I ruled out every game that made the mistake of baking control assignments into their tutorials, I'd miss out on a lot of gems. Yeah, I'd rather the tutorials updated the control references properly, but I think it's a bit too late to expect that to happen for games that have already released--especially games that were released several years ago. Like I said, I have a lot of games. And I think you're underestimating how much time it can take to remap controls, especially since many games have redundant or optional controls. It's not always clear which controls are critical to map and which ones aren't. And I don't get how you think setting the controls for dozens of games is easier than creating a profile once that will work for just about everything I might encounter in the foreseeable future? It's an easy issue for developers to overlook when over 80% of the population can use the default controls and will never notice the design limitation in the tutorials. I'm thankful for the developers who consider it, but I can't assume the worst of the developers who don't, because one accessibility oversight doesn't mean the whole game is garbage. For the same reason I never learned Dvorak and why I still use the left mouse button as the primary click--I service a LOT of computers used by right-handed people. Typing one way on one computer and typing a different way on every other one will probably just make my QWERTY typing skills worse. And surely you don't expect learning a one-off typing layout to be easier than pressing a single key that allows me to type the way I do on any other keyboard? That's because you're not using my hands and my motor skills. I've been reassigning controls in games for decades now. If it really was easier, I wouldn't have bothered to rearrange key caps and create a customized key profile for gaming, much less decide that it's so handy for gaming that the keyboard is going to stay that way. And for gaming purposes, I decided to setup the controls once. Not once per game for dozens or hundreds of games. Just once. Ever. Yes, it's niche. I seem to remember being the one to mention that first. And congratulations, you've met your first person who would use two keyboards at once. ;) That's perfectly understandable, which is why I directed the question at Corsair instead. I'm just asking them to re-implement functionality that used to be there. The software is partway there already, as it recognizes both keyboards and lets me select them individually in the menu. It just doesn't let me apply profiles to them individually. And I've already proposed two workable alternative solutions already, so not getting the feature implemented in CUE 2.X isn't a show-stopper. I'd just rather give Corsair the opportunity to decide whether it's a feature worth adding before exploring those alternatives. I can't really fault Corsair if they decide that my feature request isn't something they can justify implementing, but if they did, it would really make my day and ensure that I continue to look to their products first when I'm buying computer hardware. I'll admit right now that I'm still quite happy with their products and that they're not going to lose me as a customer over this. If they implement the feature, it's one more thing to add to the list of things I like about Corsair, while being a significant accessibility feature for me. And if they don't, it didn't hurt me to ask.
  2. I'm left-handed, and definitely not interested in trying to train myself to use a mouse right-handed. I do I.T. work for a living, and have to deal with the computers of right-handed users all the time. In all the years of doing that, I haven't been able to make myself adapt to using a mouse-right handed, so at this point, I've just accepted that I'll never be ambidextrous. Many of the games I play are first-person shooters, and until very recently, I'd have to spend a lot of time in every single game customizing controls. It's especially problematic in games with complex control schemes where the tool tips don't update in accordance to modified controls. It occurred to me that if I shifted around key caps and changed key assignments accordingly, I could come up with a gaming keyboard layout that would let me use the standard WASD controls common to FPS games. To that end, it works great. I don't have to customize controls in games anymore, and tutorials don't tell me to hit the "wrong" buttons anymore. The drawback is that the layout does not work well for typing. It's not 100% mirrored, due to a combination of hardware and gaming-related reasons. For instance, I can't physically move the BACKSPACE key cap to the opposite end of the keyboard, and I left WASD intact instead of mirroring it to WDSA, so that A is still Left and D is still Right. Since I am able to touch-type, I have SCROLL LOCK mapped as a profile switching button. In normal mode, I can touch type without having to look at the mislabeled keys, and in gaming mode I can play games with their default key assignments. So far so good. But, there are two rather frequent cases where dealing with a mirrored layout is problematic. One issue is that for typing annoying things where accuracy is critical (such as passwords and complex commands at the command prompt), I prefer the hunt-and-peck approach. This also applies to hot keys, as CTRL and ALT are very awkward to reach for me. Another issue is that some games can require a fair bit of typing for one reason or another. Perhaps the game requires typing out names for saved games. Or perhaps the game is multiplayer and requires a fair amount of text communication. After all, while I have a headset, not everybody does. And in games like MMOs, voice chat isn't practical for anything outside of a prearranged group. To get around those problems, I have two keyboards. If I need to type while in-game or expect to type things I can't do by feel alone, I can simply reach over to the other keyboard and use the standard QWERTY layout. As I recall, I was able to make this work in CUE 1.X, but now in CUE 2.X, any layout changes apply to all supported keyboards globally. I realize my scenario is decidedly niche, but I could see it applying in other cases as well. For instance, a right-handed person might decide they want a keyboard with a Dvorak layout, but still want a standard QWERTY layout either for gaming purposes, for other people using the computer who aren't interested in learning Dvorak. Or maybe someone has interest in games with very complicated controls, and wants to map some controls onto a second keyboard to avoid having to use key combinations or drill down through multiple menus. Corsair already makes keyboards with extra macro keys specifically for that purpose, so the idea of people wanting more keys than a standard keyboard can provide isn't unheard of. I really like Corsair's RGB keyboards, so I'd definitely prefer a solution that doesn't require me to either revert to older software that won't receive ongoing support, or to have to buy a competitor's keyboard to use as the secondary QWERTY keyboard.
  3. Would it be possible to add the ability to associate different profiles to different devices? I have two keyboards connected to my computer. One has the standard QWERTY layout, and the other has the key caps moved around to create a more-or-less mirrored profile for gaming. With the way CUE 2.X currently works, I can't give the keyboards different key assignments. I have the ability to toggle between a default profile for typing, and the mirrored profile for gaming, but it affects both keyboards at the same time. I want to be able to have the QWERTY keyboard maintain the QWERTY layout at all times, while the mirrored layout keyboard should have the ability to switch between QWERTY and mirrored profiles.
×
×
  • Create New...