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M65 Sniper Button


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I would like to take the opportunity to ask who actually uses this button as intended.

Because I have to say it is actually a nice button if used what it was designed to do.


The problem is, from my experience and in the games I play, the RMB/aim button already does pretty much the same job.
On top of that I have a very special grip that worked better on the older M65 shell where I would use my thumb and pinky so close to the bottom edge of the mouse that when I slightly pinched my fingers I would slightly lift the mouse off the pad, completely eliminating any friction and dramatically increasing my ability for the tiniest adjustments while still being about to flick roughly 180 degrees with only wrist movement.
I was massively successful with this grip technique back in the days of Ghost Recon Online, but I can imagine it is not a common approach and thus mice don't get designed for it, but hey, maybe Corsair might get some useful ideas.

Either way, I tested the sniper button and while I very much appreciate Corsair's engineering here, I wonder if anyone actually uses it considering games often already come with one and in those that don't, people just use the sens/grip they got used to with all the other mice that don't have a sniper button.

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I generally agree with you and I don’t have a use for the original DPI shift mated to the sniper button. I don’t exactly play a lot of online competitive shooters either. However, a recent change in cue 4.18 turned the sniper button into a dpi lock when held (intended or not) and users popped up immediately asking questions. There clearly are people who utilize this function for its original purpose. 
 

I almost always remap it to another high frequency function in games, whether it’s a block, heal, or something else that benefits from rapid reaction vs finding the KB key. You have the M65 Ultra wireless?  If you are having accidental activation issues, you can disable the button in CUE to make it a dead switch. I did despite not having issues on the M65 Elite, Pro, or RGB models.  If it’s really not working out, the Dark Core SE is wireless, of similar size, and does not have the sniper button allowing more thumb positions. 

Edited by c-attack
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9 hours ago, c-attack said:

I generally agree with you and I don’t have a use for the original DPI shift mated to the sniper button. I don’t exactly play a lot of online competitive shooters either. However, a recent change in cue 4.18 turned the sniper button into a dpi lock when held (intended or not) and users popped up immediately asking questions. There clearly are people who utilize this function for its original purpose. 
 

I almost always remap it to another high frequency function in games, whether it’s a block, heal, or something else that benefits from rapid reaction vs finding the KB key. You have the M65 Ultra wireless?  If you are having accidental activation issues, you can disable the button in CUE to make it a dead switch. I did despite not having issues on the M65 Elite, Pro, or RGB models.  If it’s really not working out, the Dark Core SE is wireless, of similar size, and does not have the sniper button allowing more thumb positions. 

M65 Ultra Wired, and I am stuck with stuff that doesn't do anything on its own like "use" on it because I keep accidentally pressing it.
On the older design which was Vengeance/Pro I didn't have that problem, the button was more out of the way for my grip.

So what's the difference between DPI shift and DPI lock? I thought it would always set it to a fixed DPI value, did it lower DPI by a certain value before?

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The Nightsword and M65 models will "lock" the DPI sniper function on if you hold the button down for more than 5 seconds.  I don't use it that way and never noticed, but several other users did.  Once locked into "DPI 400" (or whatever) it will retain that DPI until you press the sniper button again to release it.  Effectively, sniper lock.  No word on if this was an experimental feature or unintended.  

 

Can't explain the easy button activation on the Ultra series.  I must have 15,000 hours of time with the old M65s from RGB on up.  The Ultra is the first one where I find myself unintentionally activating sniper button frequently.  I think it is the force activation required.  I have three on the desktop right now (Pro, Elite, Ultra) and the Ultra sniper requires far less force.  

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  • 2 weeks later...
On 12/27/2021 at 5:29 PM, c-attack said:

The Nightsword and M65 models will "lock" the DPI sniper function on if you hold the button down for more than 5 seconds.  I don't use it that way and never noticed, but several other users did. 

Is this a recently added feature, or do you know of any way to turn it off?  I've never noticed the "lock" until I updated my iCUE software today and it's quite annoying since I use the button quite frequently for games that don't have separate sensitivity for different zoom level scopes or ads, or have other sense restrictions during some actions.  Suddenly having 2000 dpi on lock when I expected to have 800 on release is rather jarring.

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@ParacydicWe think it’s a bug. Another user reported the same behavior with the 4/5 buttons. No reason for that to be a feature. Also, it seems linked to the DPI shift itself. If you remap the key to another task (“C”, F6, etc) the lock does not occur. That seems to be the workaround as well - remapping the sniper function to its own key. 
 

This was first reported in 4.18 but I suspect it will still be in yesterday’s 4.19 release. 
 

Original thread and discussion:

 

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