CodilX Posted March 4, 2019 Share Posted March 4, 2019 I was trying to setup macros for use in game for the first time and I was surprised that the replay speed was incredibly slow, unusable for me in all cases. It appears as if the replay speed is at least 3-4 times slower than the actual recorded movements. After some searching I found that this issue has been around since at least 2015 http://forum.corsair.com/forums/showthread.php?t=140418 http://forum.corsair.com/v3/showthread.php?t=141180 http://forum.corsair.com/v3/showthread.php?t=140418 http://forum.corsair.com/v3/showthread.php?t=170288 http://forum.corsair.com/v3/showthread.php?t=137601 Is solving this issue abandoned? Again I'm forced to use AHK instead of Corsair software .. Link to comment Share on other sites More sharing options...
Inheritance Posted March 6, 2019 Share Posted March 6, 2019 If you are experiencing this issue in iCUE id start by checking your CPU usage to make sure it's not pegged. Also, try going into TaskManager and setting iCUE's run time priority to real time. Those posts are from CUE 2 which is no longer supported, and this issue was patched in CUE 2. Also, 2 of them are duplicates. Link to comment Share on other sites More sharing options...
CodilX Posted March 6, 2019 Author Share Posted March 6, 2019 If you are experiencing this issue in iCUE id start by checking your CPU usage to make sure it's not pegged. Also, try going into TaskManager and setting iCUE's run time priority to real time. Those posts are from CUE 2 which is no longer supported, and this issue was patched in CUE 2. Also, 2 of them are duplicates.System CPU usage at ~50-70% when recording and replaying macros, iCUE set at real time. I would not consider this fixed in any way. See it for yourself. [ame] [/ame] Link to comment Share on other sites More sharing options...
CodilX Posted March 7, 2019 Author Share Posted March 7, 2019 Here's a direct side by side comparison of how bad the macro replays are working. I added timers to the real time inputs as well as the macro replay. Timers start and stop with the first and last audio cues. Right from the start it's painfully apparent how desynced the movements are. Later on I hold fire for 9 bullets stop then hold for 11 more. The macro replay resulted in 12 bullets fired followed by 15. This result gets repeated with the same bad result. This shows how inconsistent and delayed macro recordings and/or macro replays are. Macros are not fixed. Oh and not having a macro record start/stop hotkey is annoying to say the least. [ame] [/ame] Link to comment Share on other sites More sharing options...
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