frigate Posted November 18, 2018 Share Posted November 18, 2018 Is there a way to edit the macros without using CUE? Where is the macro file stored and what other software, i.e. Notepad, Word, etc, can I use to edit those macros? To have to edit macros in a 2x2 inch window in CUE is ludicrous. Link to comment Share on other sites More sharing options...
eshamusi Posted November 25, 2018 Share Posted November 25, 2018 You can create macro without CUE use application like AutoHotkey or luamacros that can handle multiple input devices Link to comment Share on other sites More sharing options...
frigate Posted December 2, 2018 Author Share Posted December 2, 2018 Thanks for the advice. I checked out those programs and others too. If it becomes unbearable and I hit a wall with Cue software, I will have to resort to that. In the meantime, I just went ahead and hard-coded the macro with the specific hotkeys to pull up each game character client window, along with its own set of key operations. It's not elegant or efficient, sort of like applying duct tape, for programming. Corsair should let users resize it's application window, thus enlarging the macro programming viewing area. After some 30+ years of Windows and the idea of resizing windows, Cue is unable to let users resize their software's window. Link to comment Share on other sites More sharing options...
Petro Posted December 4, 2018 Share Posted December 4, 2018 Thanks for the advice. I checked out those programs and others too. If it becomes unbearable and I hit a wall with Cue software, I will have to resort to that. In the meantime, I just went ahead and hard-coded the macro with the specific hotkeys to pull up each game character client window, along with its own set of key operations. It's not elegant or efficient, sort of like applying duct tape, for programming. Corsair should let users resize it's application window, thus enlarging the macro programming viewing area. After some 30+ years of Windows and the idea of resizing windows, Cue is unable to let users resize their software's window. Up vote, that the macro editing window size is ridiculous. What does this mean? "hard-coded the specific hotkeys to pull up each game character client window..." Did this help you? Are you able to edit the macros in a larger window somehow? Using Autohotkey would have some difficulties adding macros to extra keys on a keyboard and to the mouse(?) Link to comment Share on other sites More sharing options...
frigate Posted January 12, 2019 Author Share Posted January 12, 2019 (edited) Hard-coded means: I wanted to make an iCue macro to cycle through all my client windows, one at a time. The problem is that it irritatingly randomly skips several windows at a time per keypress. What I ended up doing was to hard-code the specific hotkey for each client window into the macro itself. This is less than ideal since I wouldn't be able to interrupt the macro, make needed corrections, and have the macro continue along in the cycle of client windows. Starting the macro up again makes it go to the first client and perform the entire cycle again. In any case, having the macro editing window the size of a thumbnail is grossly short-sighted. Further, there must be a search function available to search for specific commands in that macro, or... just make macros editable in a text editor. My current macro project involves a map navigation exercise. There are over 20,000 lines of offset pointer and pauses. This is only for a very short travel distance, about 20 seconds of running around on the map. Edited January 12, 2019 by frigate More info. Link to comment Share on other sites More sharing options...
Recommended Posts