Darth Affe Posted January 30, 2018 Author Share Posted January 30, 2018 Hi I have a K95 RGB platinum and the lights on my keyboard doesnt work when using this app. Any ideas? The K95 PLATINUM is supported and I know for sure it's working for someone else, so it might be one of the "basic issues": - Is CUE and the device-firmware up to date? - Is SDK-support in CUE enabled? - Are you using a CUE-profile which keeps overwriting the colors? (color cycle or something like that) - If you checked all; is another application using the SDK working? I'm currently working on the new version (which I plan to release in the course of the next week) which includes an SDK-update. Maybe this helps with issues like this too. Link to comment Share on other sites More sharing options...
konrad_ Posted February 2, 2018 Share Posted February 2, 2018 Did I misunderstand the description in the first post or lightbar and keys are not supposed to work independently? I mean, I have selected FREQUENCY BARS in KEYBOARD and LEVEL in LIGHTBAR/MOUSEPAD, but lightbar doesn't work. Link to comment Share on other sites More sharing options...
Darth Affe Posted February 2, 2018 Author Share Posted February 2, 2018 Did I misunderstand the description in the first post or lightbar and keys are not supposed to work independently? I mean, I have selected FREQUENCY BARS in KEYBOARD and LEVEL in LIGHTBAR/MOUSEPAD, but lightbar doesn't work. This should work. Just to make that sure, when you say lightbar you talk about the K95RGB PLATINUM? What is happening with this settings? Is the lightbar just black, or does it show something (wrong)? Link to comment Share on other sites More sharing options...
konrad_ Posted February 2, 2018 Share Posted February 2, 2018 Yeah, I have K95 RGB PLATINUM. The lightbar doesn't show anything. Unless of course the bars are high enough to "reach" it. But the level doesn't seem work along with the bars. Also, when I stop playing the music (I'm using foobar), that moment I stop it at gets looped and I get this kind buzzing sound that keeps going on until I close the visualizer. Link to comment Share on other sites More sharing options...
Darth Affe Posted February 2, 2018 Author Share Posted February 2, 2018 The lightbar issue sounds a bit like you're using an old version are you sure you're running 1.0.1? With the audio-issue I can't help much. I'm using cscore for audio-capturing, maybe it's a problem between it and foobar or your audio driver (if it happens with other media-players too). I'll update cscore with the next version, this might also help. Link to comment Share on other sites More sharing options...
konrad_ Posted February 2, 2018 Share Posted February 2, 2018 I downloaded it today from the link from your first post, so I guess it must be 1.0.1 Anyway, I'll check everything once I'm back home. EDIT: Yeah, it's 1.0.1. The problem with sound happens with other players too. Link to comment Share on other sites More sharing options...
Darth Affe Posted February 9, 2018 Author Share Posted February 9, 2018 I just released version 1.1 (see start-post for more infos) @konrad_ At least the problems with the lightbar should be gone. Sadly i can't say if the audio-problem is fixed with the update of the audio library I'm using. Link to comment Share on other sites More sharing options...
konrad_ Posted February 10, 2018 Share Posted February 10, 2018 Yeah, the lightbar works fine now. The problem with sound is still there, but it's not that it's a big issue for me :) Link to comment Share on other sites More sharing options...
overflow Posted February 13, 2018 Share Posted February 13, 2018 i love to use this program and have used it ever since it came out it's updated recently! it makes me feel really glad. v1.1 works great for me. but there is some idea i'd like to put in this program i really want to put a function that automatically execute this program at start up. it's a bit inconvenient to click the program every time i turn on my computer. and it would be great if there is more variety of pattern of visualizer! THX for everything. Link to comment Share on other sites More sharing options...
Darth Affe Posted February 13, 2018 Author Share Posted February 13, 2018 I'm glad you like it :) i really want to put a function that automatically execute this program at start up. Well this is a basic windows functionality - I don't know what windows version you're using, but it's easy to find on google. In most cases this should work. and it would be great if there is more variety of pattern of visualizer! Yeah, that's what this program was initially planned for, but I somehow realised, that I'm to stupid to write cool audio-visualizations (like real "visualizations") ... Maybe one day I get a good idea, I'd definitely love to do more. Link to comment Share on other sites More sharing options...
High V3locity Posted February 14, 2018 Share Posted February 14, 2018 Would it be possible to add the ability to have a static color underneath the visualizer? I work and play in a dimly lit room. It would be nice to have a very dimly white on all the keys at all times with the visualizer overlaid. Adding level to the mouse/headset would be nice. so it will change colors. level and beat together would also be really cool. Also some kind of Phillips hue or tp-link Kasa lighting integration would be very very cool with the beat or volume feature. Link to comment Share on other sites More sharing options...
Halko Proude Posted February 14, 2018 Share Posted February 14, 2018 Just upgrade to v1.1 yesterday. I'm loving the new beat detection! Great work! Link to comment Share on other sites More sharing options...
JohnX125 Posted February 27, 2018 Share Posted February 27, 2018 When changing the update rate setting, it says that it's not recommended to set a value higher than 40fps but it doesn't say why... so yeah what's the reason for that? I'm asking because I set it to 60fps and it's not causing any issues. Link to comment Share on other sites More sharing options...
Darth Affe Posted February 27, 2018 Author Share Posted February 27, 2018 As far as I know CUE is running internally with around 40 fps so going higher than that won't have much advantages. It seems like there aren't any issues with to high update-rates anymore (in older version of the CUE-SDK it could cause freezes) but you still have a higher CPU usage without a real benefit. Long story short - That's just my personal recommendation since I don't see any improvement by going above 40 fps. If you don't care about higher CPU-usage there shouldn't be any problems with increasing it. Link to comment Share on other sites More sharing options...
JohnX125 Posted February 28, 2018 Share Posted February 28, 2018 Ok I understand... Thank's for the reply and btw your program is awesome I love it!! Link to comment Share on other sites More sharing options...
Tired_oo Posted March 10, 2018 Share Posted March 10, 2018 hey. I just got my new k95 PLATINUM today and found this software. when executing v1.1 I get the error to double check if SDK is enabled which it is. [10-Mar-18 16:15:59] Exception! Message: Could not load file or assembly 'CSCore, Version=1.2.1.1, Culture=neutral, PublicKeyToken=5a08f2b6f4415dea' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040) StackTrace: at KeyboardAudioVisualizer.AudioCapture.CSCoreAudioInput.Initialize() at KeyboardAudioVisualizer.AudioProcessing.AudioVisualizationFactory.InitializeInstance() at KeyboardAudioVisualizer.AudioProcessing.AudioVisualizationFactory.Initialize() at KeyboardAudioVisualizer.App.OnStartup(StartupEventArgs e) edit: [10-Mar-18 21:18:53] Exception! Message: IAudioClient::Initialize caused an error: 0x88890008, "Unknown HRESULT". StackTrace: at CSCore.SoundIn.WasapiCapture.InitializeInternal() at CSCore.SoundIn.WasapiCapture.Initialize() at KeyboardAudioVisualizer.AudioCapture.CSCoreAudioInput.Initialize() at KeyboardAudioVisualizer.AudioProcessing.AudioVisualizationFactory.InitializeInstance() at KeyboardAudioVisualizer.AudioProcessing.AudioVisualizationFactory.Initialize() at KeyboardAudioVisualizer.App.OnStartup(StartupEventArgs e) Link to comment Share on other sites More sharing options...
Darth Affe Posted March 10, 2018 Author Share Posted March 10, 2018 Hey, both of the errors looks like you aren't running 1.1 but one of the older versions. Can you try to download the latest version from here https://github.com/DarthAffe/KeyboardAudioVisualizer/releases? The problem causing the second exception might still prevent you from using it (it's a problem with fake-suround-drivers of some devices (mostly headsets)) but the exception you got indicates that it didn't use the workaround i added with the latest version, which tries to get around it. Link to comment Share on other sites More sharing options...
Tired_oo Posted March 10, 2018 Share Posted March 10, 2018 the first one was downloaded from the github site actually. the 2nd was 1.1 from here I am on phone while writing this so I'm just gonna ask. Do I need to have virtual Audio Cables for it to work? Link to comment Share on other sites More sharing options...
Darth Affe Posted March 11, 2018 Author Share Posted March 11, 2018 No, it works by using the WASAPI-loopback-device (https://msdn.microsoft.com/en-us/library/windows/desktop/dd316551%28v=vs.85%29.aspx) of the default output. Link to comment Share on other sites More sharing options...
Tired_oo Posted March 11, 2018 Share Posted March 11, 2018 ok I redownloaded it from the github link you provided me and I still got an error [11-Mar-18 11:38:35] Exception! Message: IAudioClient::Initialize caused an error: 0x88890008, "Unknown HRESULT". StackTrace: at CSCore.SoundIn.WasapiCapture.InitializeInternal() at CSCore.SoundIn.WasapiCapture.Initialize() at KeyboardAudioVisualizer.AudioCapture.CSCoreAudioInput.Initialize() at KeyboardAudioVisualizer.AudioProcessing.AudioVisualizationFactory.InitializeInstance() at KeyboardAudioVisualizer.AudioProcessing.AudioVisualizationFactory.Initialize() at KeyboardAudioVisualizer.App.OnStartup(StartupEventArgs e) however I still tried using Virtual Audio Cable and that got it to work. Virtual Audio Cable is a pain in the *** though. Link to comment Share on other sites More sharing options...
Tired_oo Posted March 13, 2018 Share Posted March 13, 2018 okay on long term using it with Virtual Audio Cable becomes a real bother. Is there no way to fix it for me so it Default playback device? cuz I get those errors from the previous messages only when not using virtual audi cable Link to comment Share on other sites More sharing options...
Darth Affe Posted March 14, 2018 Author Share Posted March 14, 2018 Well like I said earlier, this has something to do with the audio-driver used. You could try around with audio-settings in the driver if possible, or in windows. For example you could try setting it to 24 bit 44100Hz if it isn't already set to it. Aside from playing around with the settings I don't see a way to fix this. Link to comment Share on other sites More sharing options...
hoangtu15 Posted May 14, 2018 Share Posted May 14, 2018 Great project !! Could u make Audio Visualizer for Corsair ST100 RGB ??? Thanks U !!!!! Link to comment Share on other sites More sharing options...
Dewy Posted May 16, 2018 Share Posted May 16, 2018 I just got my first gaming keyboard today and its a k95 platinum, I can get the visualizer working but I cant save the settings on it. Also I can't seem to make a shortcut for it, so it goes away if I hit the profile key. Then I have to find it in downloads again, do you know a way to fix this? Link to comment Share on other sites More sharing options...
Dewy Posted May 16, 2018 Share Posted May 16, 2018 I just got my first gaming keyboard today and its a k95 platinum, I can get the visualizer working but I cant save the settings on it. Also I can't seem to make a shortcut for it, so it goes away if I hit the profile key. Then I have to find it in downloads again, do you know a way to fix this? I now made a shortcut but setting wont save. Link to comment Share on other sites More sharing options...
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