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  #31  
Old 04-24-2015, 09:39 PM
stevvie stevvie is offline
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So much is missing from this keyboard, I'm getting more and more disappointed with it EVERY day I use it. The mechanics are amazing but the hardware/software is dire.


  #32  
Old 04-25-2015, 03:25 AM
thetechreader thetechreader is offline
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would be really cool!!!


  #33  
Old 05-07-2015, 09:03 AM
VRocker VRocker is offline
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So i'm actually working on this right now and managed to get the keyboard to react last night (before i crashed the keyboard... whoops)

So far i have the keyboard changing colour based on the character used in SP and the F keys lighting up when the cops come after you.
It's actually simple to implement as GTA already has the functionality for this for other keyboards, all i've done is use what's already implemented and utilise the unofficial Corsair RGB library (with my own modifications)

I shall post some updates on this when the project is working without crashing the keyboard :P

On a side note... it seems LUA is already half implemented in CUE, IDA reveals some interesting bits of information. I'm wondering if it's usable with some haxxy haxxy so an API of sorts could be made to hook into CUE, it's something i'm looking in to :)


  #34  
Old 05-07-2015, 09:50 PM
SchmittyThePira SchmittyThePira is offline
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Quote:
Originally Posted by VRocker View Post
So i'm actually working on this right now and managed to get the keyboard to react last night (before i crashed the keyboard... whoops)

So far i have the keyboard changing colour based on the character used in SP and the F keys lighting up when the cops come after you.
It's actually simple to implement as GTA already has the functionality for this for other keyboards, all i've done is use what's already implemented and utilise the unofficial Corsair RGB library (with my own modifications)

I shall post some updates on this when the project is working without crashing the keyboard :P

On a side note... it seems LUA is already half implemented in CUE, IDA reveals some interesting bits of information. I'm wondering if it's usable with some haxxy haxxy so an API of sorts could be made to hook into CUE, it's something i'm looking in to :)
That's fantastic news! Thanks so much for the update.


  #35  
Old 04-28-2016, 04:11 PM
fenrir fenrir is offline
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After messing around with my new keyboard last week I was messing around with some SDKs and created a program that lights up the F keys when you're wanted in GTA and uses the G1 to G16 for health (as a health bar). If any of you are still interested in this I could clean up my code and upload it somewhere.


  #36  
Old 05-01-2016, 05:30 PM
jl94x4 jl94x4 is offline
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Quote:
Originally Posted by fenrir View Post
After messing around with my new keyboard last week I was messing around with some SDKs and created a program that lights up the F keys when you're wanted in GTA and uses the G1 to G16 for health (as a health bar). If any of you are still interested in this I could clean up my code and upload it somewhere.
Please do! :D

Would it work across all Corsair RGB keyboards?


  #37  
Old 05-17-2016, 09:22 PM
jl94x4 jl94x4 is offline
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You given up on this?


  #38  
Old 08-03-2016, 01:42 PM
MonsterKiller MonsterKiller is offline
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Quote:
Originally Posted by fenrir View Post
After messing around with my new keyboard last week I was messing around with some SDKs and created a program that lights up the F keys when you're wanted in GTA and uses the G1 to G16 for health (as a health bar). If any of you are still interested in this I could clean up my code and upload it somewhere.
Hey, do you still have this code? Would be nice to give it a try. I assume it uses the API that the logitech keyboard uses (or similar) and doesn't try to read from the games memory?


  #39  
Old 08-16-2016, 06:13 PM
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brainless brainless is offline
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There is already a program that can do it: http://aurora.lastbullet.net/


 

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