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Furnis

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  1. This is bit similar thing to the modifier key request that has been around for years. Numerous people have been asking this in a form or another, but it has been overlooked. In CUE2, from the Dev's imaginary perspective, I think the SOLID lighting effect could be improved to make this possible. Please improve the SOLID lighting effect so that there's an extra key assignment, which acts as the "master" trigger for the effect. Below the [x] Play on pressed key, add an option [x] Only trigger on assigned key, and create a key selection/assignment dialog. This would make it so that if you have keys CTRL, X, Y, Z in the SOLID effect, and check the [x] master trigger option, the other keys X Y and Z would not highlight the whole group, but only the master key would highlight everything in that effect. Everything else but the small detail I described above, about the "master trigger key", is already implemented in CUE2. For the Numlock/Capslock key issue, which was the original post (as I drifted to the modifier keys...) another option could just be added to Start and Stop option dialogs. Start: [on key press | numlock on | capslock on | etc... ], Stop option: [on key release | numlock off | capslock off] etc. My suggestion is FAR from the most user friendly option, but I believe it would be the easiest and the simplest for the devs to implement, without changing much of the CUE2 Logic.
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