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GutTruck

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  1. A heads-up for any Corsair One owners that might be unaware that the included WiFi antennas are also required for full Bluetooth functionality: Using the system in a wired Ethernet scenario (as many others also likely do), I'd figured that the antennas didn't apply to me and left them in the box that I then stored away in my attic. I recently picked up a Windows "Mixed Reality" system and was about to put it all back in the box for return out of huge frustration because I couldn't get the controllers to work much at all. I thought it was because the controllers were junk (beyond their cheaper feel compared to my Oculus Touch controllers). I considered disabling the integrated Bluetooth and trying a USB dongle as an attempted remedy, but I remembered those stashed away antennas and figured I'd dig them back out and give it a shot. Bingo! Controllers worked! Maybe this is obvious to most, but documentation about the antennas being a factor for Bluetooth was pretty sparse in my experience. Also a quick Windows MR (it's really just VR, that marketing term is misleading and lame) review: I bought the "most premium" kit available at this time, the Samsung HMD Odyssey. Resolution is a noticable step up from the Rift and the recently added compatibility with SteamVR is a huge plus. Controller tracking isn't quite up to snuff with the Rift or Vive, but it isn't terrible... and you don't have to rip sensors out of your room and re-setup elsewhere to play/demo. The "god rays" aren't nearly as noticeable as they are on the Rift. I REALLY hope that retail Gen2 of all VR systems do away with fresnel lenses, the sole cause of god rays/light blooms, as far as I understand (I don't get them in my non-fresnel PSVR). I can see this becoming a very cool and useful platform as it evolves. I'm pretty stoked to see what Microsoft does with the platform.
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